Locally constrained synthetic LoDs generation for natural terrain meshes
نویسندگان
چکیده
Terrain representation is a basic topic in the field of interactive graphics. The amount of data required for a good quality of the terrain offers an important challenge to developers of such systems. For users of these applications, the accuracy of geographical data is generally less important than its natural visual appearance. This makes it possible to maintain a limited geographical database for the system and to extend it generating synthetic data. The evaluation of the intrinsic properties of the terrain (i.e. fractal dimension, roughness, etc.) may be used as the basis for generating extra data accomplishing the same patterns discovered in the actual information. However, it is also interesting to point out that in most natural landscapes, it is usual to have human or natural changes in the basic properties of some areas, i.e. a road or a river. This fact can make it more difficult for synthetic data generation to be free of visual artifacts within these areas. In this paper we combine fractal and wavelet theories to provide extra data which keeps the natural properties of actual information available. New levels of detail for the terrain are obtained by applying an inverse Wavelet Transform to a set of values randomly generated, thus maintaining the coherence of statistical properties with the original geographical data. Combined with this approach, the use of energy reduction masks has been added in order to avoid undesired visual artifacts in those special areas for which the general terrain properties are no longer valid.
منابع مشابه
Genetic Terrain Programming An Aesthetic Approach to Terrain Generation
Nowadays there are a wide range of techniques for terrain generation, but are focused on providing realistic terrains often neglecting the aesthetic appeal. The Genetic Terrain Programming technique, based on evolutionary design with Genetic Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves TPs (Terrain Programmes)...
متن کاملUniform Sampling in Geodesic Metric for LOD Generation
-This paper describes a level-of-detail generation approach for large scale models. To make LODs preserve the overall appearance of original data, the presented approach is to perform uniform sampling in geodesic metric, resulting in adaptive meshes or points in Euclidean metric. Geometric attribute such as curvature help to establish geodesic metric and therefore control the sampling ratios in...
متن کاملRefinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be efficient tools in numerical methods such as finite element method or image processing, [Pla00, Sua01b]. In this paper we particularize the algorithms and apply to the generation of levels of detail of terrain models. The...
متن کاملAdaptive Level of Detail for Large Terrain Visualization
This paper presents a sophisticated tile-based terrain rendering system for large-area terrain visualization. The developed system employs quadtree algorithm to create multiple levels of details (LOD) of terrain tiles. The visualization determines visible tiles by view frustum culling and renders the scene efficiently. A key issue in quadtree-based LOD generation is the thresholding for differe...
متن کاملDynamic Terrain Generation Based on Multifractal Techniques
The work, described in this paper, covers three topics: real-world terrain analysis, synthetic terrain generation based upon the results of the analysis stage, and dynamic terrain generation. Each topic involves the theory of multifractals. First, a summary of four known fractal-based techniques for terrain generation is presented including fractional Brownian motion, Mid-point displacement, It...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Future Generation Comp. Syst.
دوره 20 شماره
صفحات -
تاریخ انتشار 2004